Interestingly, Howard also (briefly) mentions that Starfield will include “two ‘step out’ moments.” He stops short of expanding upon what that actually means, but it almost sounds like there is going to be a second “stepping out” moment sometime later in the game. That isn’t to say that moment wasn’t well-scripted in that particular game ( Fallout 4 had a great intro) but rather that the awe-inspiring wonder of seeing this massive world laid out in front of you has been slightly diminished by familiarity over the years from a sheer technological perspective (as well as the fact we’ve come to expect those moments). Fully 3D open-world games have become far more common since the release of Morrowind, and even Oblivion, which means that the feeling of stepping out into one of Bethesda’s worlds was just a little less special in Fallout 4 than it was in some of the studio’s older titles. That could prove to be a pretty tall task. It’s easy enough to understand how SSDs and other technological advances may make that moment a bit “smoother” and “organic” than it was in the past, but Howard almost seems to be suggesting that the team is going to find a way to make that moment just as impressive as it was the first time you experienced it. Longtime Bethesda fans probably won’t be too surprised to learn that Starfield will feature a similar moment, but it is interesting to hear Howard talk about how technology and expectations may alter the direction and nature of that moment in Starfield.
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